Charles Thomas's Website


About me


I'm Charles, a self taught 2D/3D Artist and programmer from France.
Passionned by new rendering technology, I do my best to be informed by reading technical papers and I have a great interest in making games better looking.
I love trying new rendering tricks and stuff during my free time.
Unity 3D is my engine of choice, I love its flexibility, you can always do whatever you want.
I'm also capable of using other engines such as Unreal Engine, CryEngine and Source 1/2 Engine.

Articles


18/12/2025: PBR Experiment
27/03/2024: Adding detail to a gradient, the easy way
29/08/2016: Update on skin shading
21/04/2016: Skin shading
06/02/2015: Smoke Shader inside UDK